Demolition Rally Game Mode (AKA Scott Watched Fury Road Again)

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MrScotty
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Posts: 1591
Joined: Sun Dec 18, 2016 10:55 am
Name: Scott Mechler
Experience Level: Advanced
Play Style: Casual+Competitive
Armies: All of Them

Demolition Rally Game Mode (AKA Scott Watched Fury Road Again)

Postby MrScotty » Wed Apr 17, 2019 8:24 am

Mad Max fury road. In the four years since I first saw that magical movie, I have greatly expanded my Drukhari army, built my Genestealer Cult army, and expanded my Ork army to more closely capture the feeling of crazy, warpainted nutjobs leaping to and from moving cars with explosives, roaring engines and crashing steel.

No matter how many times I try it, however, the 8th edition ruleset doesn't quite have the systems in place to make a fast paced vehicular battle like that work on the tabletop. Things kind of shut down when models get within 1" of each other, and that either totally shuts you out of the game (if you have a shooting-focused mechanized force) or makes your strategic choices incredibly one-note (if you're a melee focused mechanized force).

So I've created a completely unbalanced narrative scenario designed to allow maneuvering and carnage to continue at a steady pace all the way through the game and allow VEHICLE models to take the spotlight.

https://docs.google.com/document/d/1pBV ... sp=sharing

Tl:DR:

-Vehicle models that don't have the FLYER keyword can still fire (in a limited capacity) while engaged in melee, and can still shoot and charge with a penalty if they fell back.
-In order to offset that extra lethality, those models can't make overwatch attacks, and once two models with the VEHICLE keyword are destroyed in the shooting phase, your army gets -1 to hit for the remainder of that phase.
-The mission requires you to continually capture objectives that you do not hold at the beginning of the turn, rewarding mobility and allowing players to elect to take additional risks.
Game Preferences:
A model may assault upper levels of terrain if they charge far enough to climb them
All current beta rules in effect unless opponent prefers otherwise
I love setting up custom, fluffy scenarios, PM me!
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Eisenfresser
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Name: Steven Hirsch
Experience Level: Intermediate
Play Style: Casual
Armies: IG Tanks

Re: Demolition Rally Game Mode (AKA Scott Watched Fury Road Again)

Postby Eisenfresser » Wed Apr 17, 2019 8:49 pm

Mad Max: Fury Road
Best movie of 2015? Or best movie ever?

I love this plan and I wish to participate.
Game preferences:
+1 to going first roll if you finish deploying first
All terrain is "statuary"
No First Blood - it's basically a bonus VP for going first
Current Beta rules

Army
4,500 points of Imperial Guard
2,800 of tanks alone
User avatar
Eisenfresser
Member
Posts: 419
Joined: Tue Dec 20, 2016 12:18 pm
Name: Steven Hirsch
Experience Level: Intermediate
Play Style: Casual
Armies: IG Tanks

Re: Demolition Rally Game Mode (AKA Scott Watched Fury Road Again)

Postby Eisenfresser » Wed Apr 17, 2019 8:52 pm

I wrote a Tank Ace rule based on the Mont'ka Armoured Onslaught mission that I think would be a good fit for this.

Tank Aces Stratagem: 1CP for each tank, up to 3
The stratagem gets you a roll on the following table:
2: No benefit
3: Reduce AP of attacks by 1
4: Add d3 to AP in close combat
5: Count Advance rolls as 6
6: Same as the Tallarn Ambush Stratagem but just the one unit
7: Increase BS by one
8: Can move an extra d6" in the movement phase without affecting firing weapons
9: -1 to hit
10: May fire any single weapon a second time. No weapon may be fired more than twice.
11: Successful shooting attack rolls from >18”, against the model must be re-rolled.
12: Pick result
Game preferences:
+1 to going first roll if you finish deploying first
All terrain is "statuary"
No First Blood - it's basically a bonus VP for going first
Current Beta rules

Army
4,500 points of Imperial Guard
2,800 of tanks alone