Single serving of Guard CP cheese?

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Name: JP Anderson
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Re: Single serving of Guard CP cheese?

Postby Indy » Thu Sep 13, 2018 2:15 pm

PlaguemasterFlex wrote:
Thu Sep 13, 2018 12:08 pm

Indy wrote:
Thu Sep 13, 2018 11:37 am
The cynical side of me says they'll just keep playing whackamole with the nerfbat and now go after BA Captains*, Imperial Knights, and once again the IG. What's so depressing about that idea is that any nerfs that apply to those units disproportionately effects the mono-Faction versions of them. The reason those cross-faction combos work together so well is that they inherently shore up the weaknesses of each other. Mono-faction versions *need* xyz since the army of a whole is balanced that way.
It's very possible they do this, they tend to overreact. Its pretty well rumored that the Castellan will be going up to over 700 pts, not sure about the BA smash captain changes quite yet but I'd assume a slight points increase is coming. The rest of the stuff would likely remain untouched for BA since it is not being used to the extent the smash captains are. Its also rumored many stratagems will be reduced to 1/game, but with cp regen greatly reduced I'm not sure how true this is. I guess we will have to wait and see.

If you're actually playing mono-factoin Blood Angels then this should not affect you very much aside from a points increase to the smash caps. Same for mono-faction knights, though we will probably see less lists using a Castellan and just more Gallants running around punching people.

Back to the original point of the thread: I would hold off making any investment into getting models for a cp farm. If you have them already then go for it until the faq.
Well, that's kind of where I am going with it, though: if you only ever see an IG Company Commander in a soup list like the above, then you're reaction would be "nerf Company Commanders! They're too powerful!" That would be the wrong reaction since, on their own, an IG Commander with the WLT and the Relic is not the problem. The problem is the interaction with the different forces and how they inherently make up for a Faction's weaknesses. Said IG CC could be justified for being able to generate so many CP since the IG Strategems and/or units are not so strong (by design?). And then you have an army like Knights or BA who have very powerful Strategems and/or units, and their army (by design?) is held back by just how many CP they burn in a given turn. So it's not really each seperate army that's the "problem," but rather the interactions of the two.

Back to original post: you do you.
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