By now, rumors of the impending 8th Edition of Warhammer 40k have been circulating the interwebs. And Games Workshop has given a bit of a teaser at this year's Adepticon. While there's no official timeline for release, the Officer Corps thought it might be a good idea to start up a transition thread where we can post updates and answer questions about how an edition change can and will affect our club.
On the surface, it looks like a lot of the proposed changes are Age of Sigmar-esque. I promise you this is a good thing! 7th Edition, while a good system, has been struggling with rules-bloat for a while. Streamlining the game and adding nuance where it matters will make for a better game and experience in the long run.
For now, feel free to post any questions or discussion below. It's a little early to make any grand assumptions about the state of 8th Edition or how it will affect us at Grimdark Gaming. But this thread will be stickied so that you'll be able to have a back-and-forth with the Officer Corps so you can weigh in with your opinions on our plans for the future.
Teaser Announcement - https://www.warhammer-community.com/201 ... adepticon/
Open, Narrative, and Matched Play Games
This seems like a carbon-copy of what was done with Age of Sigmar. Open Play is points-free. Narrative follows strict army/list requirements in some sort of narrative campaign designed to represent a key battle or event. And Matched Play is the same type of points-level game we know and love
Thematic Army Selection
Basically you get bonuses for building fluffly lists. The GW Design Team has been talking about this for a while. Strength should come from Fluff. While they're not explicitly taking away player's ability to build and run Ally Matrix Power Lists like SuperFriends or TauDar, they're heavily incentivizing fluff builds through mechanical rewards.
Movement Per Unit
Again, a very Sigmar-like change (which is itself very OldHammer). No more unit types. Each unit is going to have its own movement value. It's more to remember, but I think it'll add some more depth to list building and unit selections.
Armor modifiers! No longer will we have static AP values. Again, a Sigmar-from-OldHammer rules change. Greater degrees of weapon differentiation is a good thing. You might have to do more math on the fly. But it makes for more nuanced decision making in the long run.
Combat & Initiative
Oh boy... this is a big one. Charging units fight first? I haven't seen a rule like that since... 1999? Mordheim anyone? This is probably going to be one of the more contentious rule swaps. Personally, I'm for it. Attacking first on the charge means that players need to plan around the Assault Phase regardless of their army's composition. Charges, counter-charges, and blocks become much more prominent.
Morale, Leadership, and You
This is (yet another) Sigmar rules lift. Adding more nuance to Leadership roles is a good change, I think. There's a lot of rules in the current edition that allows models to straight up ignore Morale. And armies without those benefits were unduly penalized. In the proposed change, battles of attrition are actually a thing. Losing combat doesn't mean your entire squad auto-die. It means that some of your models flee, are crushed, or are otherwise incapacitated. The fight can still continue!